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You may want to check locked containers, but there are no hidden rooms within buildings…so no need to sledgehammer every wall! There are quite a few hidden gems scattered throughout the map to help players and find rare loot, so take your time and explore everything. I have tried to provide as many visual clues as possible to each building’s purpose and potential loot. medical supplies in doctor’s office, clothes in fashion stores). What kind of loot would I expect to find in buildings?Īll buildings have themed loot meaning you will (likely) find loot specific to the location (e.g. This includes foraging, vehicle spawning and zombie themed spawning (e.g. Yes, I have taken great care to replicate and include all necessary zones you would expect on the vanilla map. Once the mod is enabled, the ‘Salt Ridge Map’ item has a chance of spawning in gas stations and other similar locations to existing vanilla town maps.ĭoes the map have foraging and other necessary zones? Yes, but you need to install this item as a separate add-on mod (link above). Is an ingame map (lootmap) available for the new town of Salt Ridge? The Dixie Highway remains the same but has received new road markings and a new stop-light intersection. The exception is the new town of Salt Ridge that includes a new road network requiring some tweaking to connect and align things neatly. Likewise existing roads and vehicle spawn areas remain unmodified. The map overrides existing map cells but does not remove or modify existing buildings in those cells (actually I lie, one new light switch has been added to the east side of the Gigamart to help players using generators on the 2nd level roof!). Too many to list or spoil here but some notable ones include: hospital, fire station, apartment complex, trailer park, cinema, themed eateries, small shopping center, public library, supermarket, community center, junkyard and military surplus store…to name a few!ĭoes it modify/override existing West Point areas? What are some of the new buildings this mod adds?
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